Kotor 2 Force Powers
Page 2 of 23 - KOTOR II Force Powers - posted in The KotOR2 Universe: I wonder how they'll make Battle Meditation different from Force Valor. The way everyone talked about it in KOTOR I, it was extremely rare and ridiculously powerful, so much so that the fate of the entire galaxy lay with which side had Bastila. Surely they will have toned it down to normal force power usage. Oct 6, 2017 - Star Wars KOTOR 2 at IGN: walkthroughs, items, maps, video tips,. Without strength, a character will have to rely on force powers.
- Jedi Consulars are granted an extra Force power every third level. Your main character can select a Prestige class by speaking to Kreia once level 15 and sufficiently aligned to the light side (75-100) or dark side (0-25) of the Force.
- Welcome to our Star Wars: Knights of the Old Republic II force powers section! Simply click any of the links within the navigation bar to the right and you will be brought to the respective area.
Material.This web page provides your Power Powers. Using a Push Power requires Force Factors. Your lighting/dark aspect rating impacts the Power point cost of some powers. The further you run away to the darkish part, the even more expensive lighting side powers become, and the much less expensive darkish aspect powers become and vice versa.Force powers cannot become selected at, but must continually choose at least one Drive strength upon degree up, depending on course and degree:Jedi classJedi level112112Jedi Consulars are usually granted an additional Force energy every third level. Obtained all Light Side Forces21 Lighting aspect powers can become selected by any Jedi (Expert requires personality level 21):Improved HealMaster HealForce ShieIdForce ArmorKnight ValorMaster VaIorImproved Pressure BarrierMaster Push BarrierImproved RevitalizeMaster RevitaIizeStasisStasis FieldDisable DroidDestroy DroidForcé Aura Light part powerForce AuraForce ShieldForce ArmorPrerequisitesCharacter Level 6Character Degree 12and+2+4+6Base Cost25Restricted by ArmorWhen this strength is turned on, the is certainly temporarily given a reward to Defense and all conserving punches. The effect will last for 20 mere seconds.Force Screen Light side powerForce BarrierImprovedMasterPrerequisitesCharacter Level 6Character Degree 9Character Level 15(physical)-4-8-15Duration30 seconds45 seconds60 secondsBase price20This strength shields the in the Push, absorbing the very first factors of damage from slashing, bludgeoning and piercing attacks. Harm over and above the 1st points is definitely suffered as regular.This doesn'testosterone levels amount with from some other resources: just the highest worth has any impact, and Grasp Force Barriers offers the highest worth of any source.Power Valor Lighting side powerForce ValorKnight ValorMaster ValorPrerequisitesCharacter Level 9Character Degree 15and+2+3+5Immunity:NoYesBase Cost25Restricted by ArmorThis strength affects the Jedi and all associates.

The impact endures for 20 secs.Heal Light part powerHealImprovedMasterPrerequisitesCharacter Level 6Character Degree 12Character Degree 18healed5 + + + level15 + CHA + WIS + level15 + CHA + WIS + (2.level)NeutralizedPoison and StunBase Cost3025This power heals all users within a 15 meter radius. Limited by ArmorThis strength enables the to make use of the light part of the Force to enhance the Jedi'h powers. The greatest of the Jedi's i9000, and powers are instantly turned on at a reduced cost (30). This power is helpful to rapidly become prepared for tough battles.This power is given to a natural or lighting side primary character after locating all four.Inspire Supporters Inspire FollowersIIIIIIIVVGrantedLevel 5 JMLevel 9 JMLevel 13 JMLevel 17 JM1+2+3+4+5Party WillBase Price20Restricted by ArmorThis energy raises the spirits and performance of the Jedi Grasp's allies in fight. This impact lasts for 45 secs and will not have an effect on (it does impact the Jedi Expert, though).If the player chooses to walk the route of the darkish part (.
Some are capable to impede their metabolism in like a method that they can actually stop inhaling and exhaling for a very much longer period of period than they would otherwise. This strength provides defenses from for 240 mere seconds.This strength is granted to the major character by upon entering the Jekk'Jékk Tarr on Nár Shaddaa, and costs 20 Drive points.Pressure Camouflage Common powerForce CamouflageImprovedMasterGrantedororLevel 7Jedi Watchman or Sith AssassinLevel 13Jedi Watchman or Sith Assassinbonus+4+8These powers allow the Jedi personality to make use of their Stealth skill without a. The power lasts until the character deactivates it.Push Sight. Acquired all Dark Side Strengths20 Dark part powers can become chosen by any Jédi (both and need character degree 18):ChokeKillAfflictionPlagueHorrorInsanityForce LightningForce StormDeath FieldImproved Empty ForceMaster Depletion ForceImproved Pressure ScreamMaster Push ScreamDrain Pressure Dark side powerDrain ForceImprovedMasterPrerequisitesCharacter Degree 9Character Degree 15TargetEnemyEnemies within 10 michael of focus on1020305 + attacker degree + attacker and modifiersBase Price5Restricted by ArmorThis energy allows the Jedi to pull raw Power power from opponents to him ór herself.
Kotor 2 Force Powers Mod
The qualified opponent manages to lose about half that amount if they make a May. A Jedi can'testosterone levels draw even more Force Points from an challenger than they have total.Price per use is always obtained, in inclusion to any Force energy drawn from opponents.Drain Existence Dark part powerDrain LifeDeath FieldPrerequisitesCharacter Degree 9Character Level 18TargetEnemyEnemies within 10 meters of targetdrained and cured1-4 for each attacker level, to a maximum of 10 levels (10-40 factors)5 + attacker level + opponent and modifiersBase Cost25Restricted by ArmorThis strength allows the to pipe the daily life of others to cure him or herself.
A successful Fortitude reduces by fifty percent. The character is healed the comparative of the most damage dealt to any one foe. This power does not have an effect on.The limitation on maximimum Vitality used up and healed hasn't actually been recently removed, therefore from level 10 onward it't restricted to 10-40 (25 standard) points.Fear Dark aspect powerFearHorrorInsanityPrerequisitesCharacter Level 6Character Degree 12TargetEnemyEnemies within 5 meters of targetEnemies within 10 michael of targetDuration6 mere seconds12 seconds18 secs5 + attacker degree + attacker and modifiersBase Cost15This strength causes enemies to cower in concern of the assaulting Jedi unless they make a Can. It will not have an effect on.Force Shout Dark side powerForce ScreamImprovedMasterPrerequisitesCharacter Degree 9Character Level 15(sonic)3-185-307-42-2-4-6TargetEnemies up to 10 meters in frontEnemies within 10 metres10 + opponent level + attacker and modifiersBase Cost25This strength produces a wave of audio that will sonic damage and decreases features for 30 secs. A profitable Will reduces harm by fifty percent and negates the feature penalties.Shock Dark part powerShockForce LightningForce StormPrerequisitesCharacter Degree 9Character Degree 18TargetSingle enemyEnemies up to 16 meters in frontEnemies within 10 meters of target(electrical)1-6 for each opponent degree5 + attacker level + attacker and modifiersBase Price20Restricted by ArmorThis strength unleashes an electrical attack.
Force Storm also inflicts the exact same harm on. A productive Can by the target reduces damage by half.Slow Darkish part powerSlowAfflictionPlaguePrerequisitesCharacter Degree 6Character Degree 12Restricted by ArmorNoYesEffect on foe-2, Reflex saves,-1 every 3 6 secs-1 characteristics every (6) following(s)Duration30 seconds21 mere seconds12 secs5 + level + +20100WillFortitudeBase Cost20Sreduced clouds the brain, making a focus on's actions unusually slow. Affliction leads to a focus on to experience as though poisoned. Trouble leads to a focus on to endure as though deathly sick from poison. The target is furthermore slowed for the length of time.
A effective conserve negates these effects. This energy does not really impact.The results in the explanations for Problem and Trouble are inaccurate: both inflict -1 attributes every 6 secs after make use of. Neither use if the focus on offers Immunity:, and both can become neutralized by or an.Twisted Dark side powerWoundChokeKillPrerequisitesCharacter Degree 9Character Degree 125 + opponent degree + opponent and modifiersBase Cost20Wound leads to spasms in the sufferer's lungs, leading to great pain and inflicting 2/3 opponent level in every 2 mere seconds for the length of time (6 mere seconds). A prosperous Fortitude results in no effect.Choke constricts the neck of a target at variety, spectacular and inflicting 2/3 attacker level in damage every 2 seconds for the length of time (6 secs).
The focus on also experiences a short-term (24 minute) -4 fees to,. A profitable Fortitude save outcomes in no effect.Kill leads to the focus on to choke for 6 secs and inflicts harm near to half the focus on's optimum points. If the focus on can make a Fortitude save they are usually not choked, but instead suffer damage equal to opponent degree.This power does not affect.Grind Opposition Grind OppositionIIIIIIIVVGrantedLevel 5 Sith LordLevel 9 Sith LordLevel 13 Sith LordLevel 17 Sith LordEnemy-1-2-3-4-5Enemy WillBase Cost20Restricted by ArmorThis energy saps the can of every enemy within a 15-meter radius of a focus on enemy. Opponents can withstand this effect with a Can conserve against a óf 5 + the attacking character's level + targeting personality's and modifiers. This effect can last for 45 seconds.If the participant chooses to walk the path of the light aspect ( 40), this energy will no longer functionality.Force Grind. Limited by ArmorThe uses the dark part of the Drive to telekinetically crush an challenger.
The victim experiences 1-10 factors of to pér each of thé assaulting character's levels. This harm bypasses most protection. A effective Fortitude by the focus on at a óf 5 + the attacking personality's level + attacking personality's and modifiers reduces damage by fifty percent.This energy is given to a darkish side major personality after getting all four, and costs 60 Force factors.Fury Black aspect powerFuryImprovedMasterGrantedLevel 5 Sith MarauderLevel 9 Sith Marauderbonus+2+4+6points per level+1+2+3Fortitude and WillAttacks per round+1+2-2-4-6Seconds active304560Base Price30This power allows the Sith Marauder to get into a furious rage. In this condition they are Immune to Paralysis and Stasis results. Every beast they kill energy sources their Fury more, incorporating to the they do in up to maximum bonus of +6.Extra attacks per round do not stack with those of Dark night Swiftness and Professional Velocity, although the increased movement rate and protection bonus deals of those powers still apply.mod is certainly normally restricted to optimum +10, but Fury's Defense penalty takes impact after this restriction (so it cannot become negated by any surplus, unlike 's i9000 penalty, which requires effect before the restriction).